By Kyle Slavin
I propose we play a game.
The game is based upon a points system. The only way to play this game is to think about it. As soon as you think about the game, you are an active player, and you begin building points.
You just earned your first point right now.
Every point boosts your character value. Like in some other Role Playing Games, the goal of the G-Point Game is to accumulate the most value possible before time expires. (Gulp!)
To earn points, you must engage in acts of positivity. They come in two forms: externally positive and internally positive. An example of an External Point is opening the door for someone. An example of an Internal Point is dressing yourself tastefully.
Points have varying weight depending on their influence. Loaning your car to someone is worth three external points, and adds a substantial value to your character worth. Training for and running a marathon is worth five internal points, and is also a great value addition. (A bad tip is a negative external point.)
Once you have built up enough value points, greater missions and responsibilities unlock for you.
The easy way to tell if you are gaining points is by your overall confidence ability. A character of great value will be able to handle higher levels of conflict, just as Link or Mario may handle stronger enemies in later levels.
There are missions in G-Point, but they coincide with life goals rather than arbitrary tasks. Get promoted, and you level up. Find an excellent partner for you, and you level up again. Unlock access into private clubs, hotel room suites, executive offices and huge houses. Just by accumulating these G-Points.
This is the most realistic and lifelike RPG that has ever been created. You can literally FEEL your character getting more powerful as you build him!
You have a health meter, and if you drink or smoke too much it gets low. You have a charisma meter that builds when things are going well for you.
The only drawback is the lack of cheat codes and power-ups. But, then again, they only hinder you in the long run.
Since you are now playing this game, you realize the obvious power and substantial influence you can have just by building your character, point by point. You will become a greater player in this game: you will be smarter, healthier, more athletic, look better, and have much more attention from the other players in the game. And as they see your success, THEY start to play the game as well!
Eventually, we will have a culture of G-Point players, all helping each other, all bettering themselves through the accumulation of positive points. Imagine a society full of these players, all contributing in a positive way, all aiding their fellow players as they progress through the game.
You can customize your character to your liking, and enable the world for him. And in return, you grow and succeed, one value point at a time.
Why can’t real life be like this?